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Senior Designer (Retro Studios)|
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.
Qualifications & Requirements
DESCRIPTION OF DUTIES
- Design, own,
and champion engaging gameplay features in a highly iterative environment.
- Plan out
thoughtful and intentional player experiences at both macro and micro levels.
- Use proprietary
toolset to design, build, script, integrate, and optimize game environments.
- Drive small
strike teams to achieve a variety of design goals.
constructive feedback on features, environments, and processes.
- Evaluate and
implement design feedback from all relevant sources.
- Write and
illustrate clear design documentation.
with other departments to ensure content meets established goals and
- Help set,
prioritize, and communicate goals for the development team.
mentorship to other designers and team members.
- Foster a highly
positive team culture by building consensus and using collaborative approaches
to conflict resolution.
description outlines primary duties and requirements and is not intended to
identify all tasks that may be performed; individuals occupying the position
may be required to perform other duties.
The company may modify job duties from time to time, either in practice
or in writing.
SUMMARY OF REQUIREMENTS
- A minimum of 5 years of experience in game design,
including senior or lead design experience on a shipped 3D action adventure
- Extensive knowledge of environment, system and game
- A working knowledge of standard industry game engines,
design toolsets and production pipelines.
to be open and flexible when collaborating with others to achieve a design.
- Rigorous and iterative design and ideation methodology.
- Strong composition, narrative and environmental
- Strong organizational, communication and influencing
- A passion for Nintendo and Retro titles preferred.
- Skill with
Illustrator, Photoshop and Maya preferred.
- Examples of
prior work must be available upon request.
We are an equal opportunity employer valuing
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